#Driver parallel lines pc game free
It contains all the ingame music(missions/ingame cutscenes and free ride). You can turn on the lights of the cars at daytime or define the day-night cycle, for example how long one ingame hour will take in real time. The textfiles contains definitions for the lighting. The textures for 19 can be extracted with SLConverter. Maybe the scripts for the missions and other events.ĭata for the newspapers which are flying around the streets. The text files contain definitions for controllers. The textures can be extracted with SLConverter. The *.MEC files contain the graphics for the different menu styles for the tow eras and the *.txt files the different texts. They contain the fonts for the ingame texts. Tool: RAD Video Tools (you can watch the videos and convert them into other formats) There are also textfiles for the subtitles which can be changed with any text editor. This folder contains all the prerendered cutscenes played between certain missions, but also the ingame cutscenes. This is just a tool which automatically detects you system and if it's compatible with the game. Tool: SL Converter by SparedLife (for Driv3r)
OldLevel : Will tell the game that the city is a D3 city.įorceStart : Forces the level to start on boot up - avoiding all menus StartPosition : Co-ordinates to start the level at GlobalVehicleTextures : file that contains the global vehicle texturesĬharacterModels : file that contains the character models
Map : which file to use for the overhead map
CODE: SELECT ALL LEVEL : contains the name to display and the filenameīaseLifeEvent : which life event should be loaded for this level.